Modern controls are not without their limitations. To maintain competitive balance, we test through multiple battles and adjust as needed.” That was when we decided to make it possible to play all characters in Street Fighter 6 with the more simplified Modern controls. “We designed him to be able to perform special moves without the need for complicated directional inputs and button combinations, and we were able to confirm that the game works even when Ed exists among characters that require command inputs. “During the development of Street Fighter V, we created a new character named Ed to test our theory,” Nakayama says. Speaking with WIRED, the director of Street Fighter 6, Takayuki Nakayama, discusses creating accessible and inclusive games through control schemes and visual accessibility settings, and talk about his hopes for the future of the genre. Couple that with the visual cues necessary for matches and fighting games pose numerous barriers for a variety of disabilities. While it’s possible to play without these moves, it’s often at a severe disadvantage. But beyond the excitement of character reveals and new mechanics comes the inclusion of accessibility features and design practices that open these titles to disabled players.įighting games are traditionally input-heavy, meaning players need to execute precise movements and button combinations to perform powerful combos. From the recently announced Mortal Kombat 1 to Street Fighter 6 and Tekken 8, fans of their favorite franchises and the overall fighting game community have so much to look forward to. 2023 is the year of the fighting game genre, as new entries in established series are making triumphant returns.
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